[was "even more quad concepts..."]
> than just the basic concept of the mechanics involved.
Maybe I need more information to understand your concept, but keep in mind
that (the way I see your drawing) if you pull the bottom right panel towards
you (the flier), the kite will _not_ spin clockwise, it will spin
_counter_-clockwise. Yep, that's right! Try it!
I pulled out all my hair trying to make an airplane quad this way
[Tip - think of a propeller]
My conclusion with quad design is that if you try to *correct* the kite with
hardware or handle/line configurations, you end up *trying to learn how to
play the piano while*** upside down*. (leaving the piano right-side-up)
Doable, but practical?
I think there is a *natural* science to quad design, where the kite is
based on a rectangle, lets say the *design starting point* for the sail area
(or "aspect ratio", I reckon) being three squares put together.
[_][_][_] or better: [..][..][..] omitting spaces between squares
_Now_, you have to come up with a *natural and predictable* control.
Pull on the bottom left corner and it should spin counter-clockwise. Pull
on the bottom right corner and it should spin clockwise. Pull the top(s)
towards you the same amount and the kite goes *forward* (up). Pull on the
bottom(s), likewise and the kite goes *reverse* (down).
If my kites do _not_ do this, I wad them up and throw them away. This is
why I use Tyvek and wooden dowels for experiments. (Although my *success
rate* seems to be improving ;-)
First... Have fun!
In Communication With The Puppet Kite Kid: