Cool new realtime coaster simulation!

Cool new realtime coaster simulation!

Post by Andreas Schildba » Tue, 27 Aug 1996 04:00:00


Hello,

I just discovered something that all of you might me interested:

A demo called "Toasted" that came out on the Assembly'96 some days
ago.

It includes a full run on an imaginary Schwartzkopf style portable
coaster, including 2 loops and a corkscrew! It is by far the best
realtime coaster simulation I've ever seen (you even experience some
airtime at the drops! :-).

You can get it at Arosnet in Sweden:

ftp://ftp.arosnet.se/demo/demo/

Look into the subdirectory "Assembly96/demo/..." (if you've got
troubles getting it, leave me a mail).

- Andreas

 
 
 

Cool new realtime coaster simulation!

Post by Kevin Gres » Mon, 02 Sep 1996 04:00:00

Well now that was really cool stuff! What kind of other 'goodies' are like
that at that site?
--
Kevin Gress
http://www.icnet.net/users/gress



Quote:
> Hello,

> I just discovered something that all of you might me interested:

> A demo called "Toasted" that came out on the Assembly'96 some days
> ago.

> It includes a full run on an imaginary Schwartzkopf style portable
> coaster, including 2 loops and a corkscrew! It is by far the best
> realtime coaster simulation I've ever seen (you even experience some
> airtime at the drops! :-).

> You can get it at Arosnet in Sweden:

> ftp://ftp.arosnet.se/demo/demo/

> Look into the subdirectory "Assembly96/demo/..." (if you've got
> troubles getting it, leave me a mail).

> - Andreas


 
 
 

Cool new realtime coaster simulation!

Post by Andreas Schildba » Tue, 03 Sep 1996 04:00:00


Quote:
> > A demo called "Toasted" that came out on the Assembly'96 some days
> > ago.

> > It includes a full run on an imaginary Schwartzkopf style portable
> > coaster, including 2 loops and a corkscrew! It is by far the best
> > realtime coaster simulation I've ever seen (you even experience some
> > airtime at the drops! :-).

> > You can get it at Arosnet in Sweden:

> > ftp://ftp.arosnet.se/demo/demo/

> > Look into the subdirectory "Assembly96/demo/..." (if you've got
> > troubles getting it, leave me a mail).

> Well now that was really cool stuff! What kind of other 'goodies' are like
> that at that site?

You won't find more "coaster-goodies" at that site. But if you are
looking for more cool 3D-graphics like the other parts of "Toasted",
I'd recommend downloading "Machines" (also in the Assembly96
directory) and "Caero".

There is one thing that gives hope. Most of the time if one demo-group
releases a cool new effect, every other group clones the idea and
wants to do it better and more perfect. So maybe we'll see a realtime
simulation of Magnum XL-200 or Desperado or perhaps another
Schwartzkopf in a few months... I'll keep this newsgroup informed.

- Andreas

 
 
 

Cool new realtime coaster simulation!

Post by Jason Ki » Fri, 06 Sep 1996 04:00:00


says...

Quote:


>> > A demo called "Toasted" that came out on the Assembly'96 some days
>> > ago.

>> > It includes a full run on an imaginary Schwartzkopf style portable
>> > coaster, including 2 loops and a corkscrew! It is by far the best
>> > realtime coaster simulation I've ever seen (you even experience some
>> > airtime at the drops! :-).

>> > You can get it at Arosnet in Sweden:

>> > ftp://ftp.arosnet.se/demo/demo/

>> > Look into the subdirectory "Assembly96/demo/..." (if you've got
>> > troubles getting it, leave me a mail).

>> Well now that was really cool stuff! What kind of other 'goodies' are like
>> that at that site?

>You won't find more "coaster-goodies" at that site. But if you are
>looking for more cool 3D-graphics like the other parts of "Toasted",
>I'd recommend downloading "Machines" (also in the Assembly96
>directory) and "Caero".

>There is one thing that gives hope. Most of the time if one demo-group
>releases a cool new effect, every other group clones the idea and
>wants to do it better and more perfect. So maybe we'll see a realtime
>simulation of Magnum XL-200 or Desperado or perhaps another
>Schwartzkopf in a few months... I'll keep this newsgroup informed.

If only we could interest those guys in creating a new coaster design program or at the
very least a program to play back Disney Coaster designs.  Hmm.  Their E-Mail is
included with the demo,  maybe we should all E-Mail them and encourage them to do this.
 I know I'd be willing to pay a shareware fee for something like that...

What do you all think?

If you want to forward a note of encouragement to me I'll collect them and forward a
package off to them...

Jason King

 
 
 

Cool new realtime coaster simulation!

Post by Andreas Schildba » Sun, 08 Sep 1996 04:00:00


Quote:
> >There is one thing that gives hope. Most of the time if one demo-group
> >releases a cool new effect, every other group clones the idea and
> >wants to do it better and more perfect. So maybe we'll see a realtime
> >simulation of Magnum XL-200 or Desperado or perhaps another
> >Schwartzkopf in a few months... I'll keep this newsgroup informed.

> If only we could interest those guys in creating a new coaster design program or at the
> very least a program to play back Disney Coaster designs.  Hmm.  Their E-Mail is
> included with the demo,  maybe we should all E-Mail them and encourage them to do this.
>  I know I'd be willing to pay a shareware fee for something like that...

> What do you all think?

> If you want to forward a note of encouragement to me I'll collect them and forward a
> package off to them...

I already contacted "Pascal" via email (the coder of the 3D routine
and designer of the track). I did not yet go that far to ask him for a
construction set, but I try to convince him to do more of that stuff
and remove some quirks. There is a final version of "Toasted" pending
and hopefully we will get a cool secret part which will us some
controls (I will not talk more about that because it is going to be a
secret).

By the way: He did not know that there are Coaster Clubs all over the
world and I had to tell him what a true coaster enthusiast is. He
laughed at the idea of visiting 12 amu***t parks in 10 days and
riding 49 different coasters in that time... (-:

- Andreas

---

Andreas "Goonie" Schildbach

Ride more roller-coasters!