COASTERS and Coaster Simulations

COASTERS and Coaster Simulations

Post by Tim Howe » Sat, 01 Mar 1997 04:00:00

Hi everyone!  I will most likely be starting work on a fully
interactive, 3D coaster designer for PowerMac in a month or so(this
depends on whether we end up getting a PowerMac in about a month. ;-) )

Anyways, the program will have several great, new, exciting, never
before seen in a coaster editing program for Mac users(or dos/windows
users for that matter), including a terrain editor(probably not a part
of first version), an element editor(will be in first version), and
support for suspendeds, inverteds, and later wooden and other types of
coasters.  Like I said, it will be *ONLY* for PowerMacs, as it will be
written in C, using Apple's QD3D library.

One last thing.  I *might*, but probably won't include a feature to
import COASTERS .tra files, so, if anyone knows anything about the .tra
file structure, please let me know.  This feature all depends on the
work neccessary for conversion between .tra files and my as yet
undecided type.  Thanks again, Tim Howell