>best known tabletop baseball game. However, a few months ago, one of my
>friends discovered PURSUIT OF THE PENNANT, a game which truly is the
>cream of the crop as far as baseball game simulations. It takes
>everything into account; from ballpark effects and weather conditions to
>pitcher's fatigue and freak plays. It is truly amazing! To top it all
>off, PTP also has a computerized version which is a lot cheaper than
>SOM's and it has a player/stadium/league creation program that allows
>the user to create any player, ballpark, etc. that he/she desires. It
>even takes the "era" (not E.R.A.) under consideration (i.e. a batter who
>hit 20 HR's in 1987 -live ball era- will probably hit less in a
>pitcher's year, such as 1988). In addition, the program has a great
>stat-keeping section that ranks players and teams in commmon stats such
>as AVG, HR, RBI,SB, and not-so-common stats such as total avg, isolated
>power, batting vs. LHP & RHP, etc. (same goes for pitching, which
>includes stats like hits & walks/ 9 innings)
>Does anybody out there know about PTP? Post your comments and/or send
>me a private!
I bought the '88 version of the Pursuit the Pennant board game. Overall I'd
say its the best of the board games that I've played. That includes MANY years
of S-O-M, only one game of APBA, one game of SI (can't remember the name, but
its the one where you flip cards rather than roll dice), and 100's of games of
SI-Avalon Hill's All-Star or All-time All-Star Baseball.
The game does however take longer to play due to the number of plays that
require multiple rolls and frequent referals to player and ballpark ratings.
But having such things as a players running rating may affect his chance of beating
out a slow roller or, if he's a snail, being forced at second on a slow roller
rather than advancing makes it worth putting up with. The ballpark effects and
handling of HR's off the pitchers card is really clever and colorful with the
outfield wall inserts for each team.
1) For the 80 or so games I've played the offense has been too great. About
0.5-1 run a game to much and too many homers. Could be to too small a sample
but I doubt it. More probably due to being able to choose the right player for
the right situation moreso than in real baseball. Ex: "lets see, he has the Mets
with Dwight Gooden on the mound who is a righty but righty hitters hit 40 pts
higher than lefties do against him. I've got a righty who hit 20 pts higher
against righties even though it was only in 50 AB, I'll start him." This leads
to my complaint against all these ultra-statistical games:
2) Using actual single year lefty-righty stats. Too many players show a platoon
disadvantage due to the small statistical sample of 0-a few hundred AB's.
Therefore you end up benching HoJo and Van Slyke vs lefties and stacking the
lineup against lefty Sid Fernandez with lefties.a Maybe more "realistic" in
the context of that season but less like real life managing.
But I digress.
I also have the demo version of the PtP computer game and may send for the full
game. The main advantages are the statistics package, plays much faster, and
player/team creation is possible. It seems to lose a few things though based
on my limited experience with the Demo. Less player rating grades, no IF
throwing ratings, HR probabilities no longer affected by pull/spray rating, no
weather effects, possibly no wild plays. Also the only play option is to manage
both teams, ie no computer vs human or computer vs computer mode. Computer vs
computer superfast play mode is an option in "Micro-League Baseball" which allows
you to play games in about 5 minutes, good for getting rid of boring games in a
long season. It makes the otherwise incredibly slow and marginal MLB game
fair though in no way comparable to SOM or PtP.
Run on much to long. Bye!