## 101

### 101

I don't know if anyone of you have heard of this game, but I used to play a
game called 101 in which two players shot any ball into any pocket, and
re-racks after the table was cleared, and the goal was to reach 101 exactly,
or you'd start over at 0.
Can someone please tell me the point value of each pocket. I have
searched the internet, newsgroups, and local libraries, without success.

--

--Ira--

Member of:
Club MSDN
HTML Writers Guild
Microsoft Sitebuilder Network

### 101

Quote:
> but I used to play a
>game called 101 in which two players shot any ball into any

Used to play a similar 3 ball game called 21.  Used the 1, 2, & 3 ball.

1 & 2 ball on spot ....2 behind the 1.....3 ball directly behind spot frozen to
the rail....Goal make balls until score equals 21... Each ball counts its
number for points....balls are respotted ......If your score exceeds
21...start over...

jw
bakersfield

### 101

There was a game I haven't seen played in years called Chicago.  It also
involved some kind of scoring like this.  Anyone remember how it's played?

Laura

Quote:
> > but I used to play a
> >game called 101 in which two players shot any ball into any

> Used to play a similar 3 ball game called 21.  Used the 1, 2, & 3 ball.

> 1 & 2 ball on spot ....2 behind the 1.....3 ball directly behind spot
frozen to
>  the rail....Goal make balls until score equals 21... Each ball counts
its
>  number for points....balls are respotted ......If your score exceeds
>  21...start over...

> jw
> bakersfield

### 101

: There was a game I haven't seen played in years called Chicago.  It also
: involved some kind of scoring like this.  Anyone remember how it's played?

This may apply. -- Bob

From an earlier post:

Subject: Re: Tournament game?
Date: Thu, 20 Oct 1994 17:42:21 GMT

Quote:
> I am going to have three friends over for a friendly 14.1 "tournament".
> I would like all four of us to play the same (simultaneous) game.  Maybe
> the first one to 100 wins.  Are there any rules governing this sort of
> game?  What about changing the rotation every 25 balls or so?  Are there
> any other games that lend themselves to four players?

If you want to play multi-handed 14.1, you might consider Equal
Offense, the rules of which are in the BCA rule book and at the WWW

Another game that is good for exactly four, especially if a small wager
is acceptable, is "money ball" (which may also be called Chicago?).

The rules:

It's played like rotation; use all 15 balls and hit the lowest one first.
Anything that goes in on a legal hit counts.

It is a partners game, but partners are decided during each game.  The
person who gets the 1 ball is partners with the person who makes the
lowest "money" ball, the five.  The money balls are:  5,8,12,15 (as I
recall).  Each of these is called a "way".  In addition, as in regular
rotation, the most points counts, but as two "ways".  Since there are
120 points total on the 15 balls, 61 wins these ways.  There are 6 ways.

If the person who makes the 1 also makes the 5, the next money ball, the
8, is the "partners" ball.  Sometimes partners are not decided until
late in the game, for example if A makes the 1 and 5 and B has slopped
in the 12 and 15.  At that point, the 8 is very valuable to everyone.

If one side gets all the ways, their scores are doubled to 12 each.  One
person may get all the ways without a partner, in which case he collects
double from everyone.

You shoot in the order that was established in the previous game until
partners are decided, and then the partners alternate.  The person to
make the last shot in the game breaks the next -- the 2 and 3 go on the
corners, the money balls go in the middle as do the high balls as much
as possible.

If a player fouls, the following player can have him shoot again --
there is no ball in hand.  Balls sunk illegally spot, a scratched cue
ball goes in the kitchen.

Surely I forgot some details.  We used to play this day and night at the
Rec Center at Berkeley.  The standard bet was 10 cents per way, or 25 if
we were feeling adventurous.

Bob Jewett

### 101

Quote:

> If you want to play multi-handed 14.1, you might consider Equal
> Offense, the rules of which are in the BCA rule book and at the WWW

Just a quick note: That URL is outdated: SBO's web pages
moved to apeli.tky.hut.fi a while ago. The new URL
is http://apeli.tky.hut.fi/~sbo/   and Equal Offense rules are
under IEO's new home at http://apeli.tky.hut.fi/ieo/ieo_rulz.htm

Jari Kokko
--

### 101

Quote:

>I don't know if anyone of you have heard of this game, but I used to play a
>game called 101 in which two players shot any ball into any pocket, and
>re-racks after the table was cleared, and the goal was to reach 101 exactly,
>or you'd start over at 0.
>    Can someone please tell me the point value of each pocket. I have
>searched the internet, newsgroups, and local libraries, without success.

I've been hoping someone would know this because it sounds like a fun
game. (If it's been answered in a separate thread, I'm sorry I missed
it!)

Since no one has offered any existing rules, here's what I would do:

While standing at the head rail, the far left corner at the foot
is 1 point. Move left-to-right assigning an additional point to each
pocket so that the pocket values end up like this:

Foot
1      2

3      4

5      6

That way the pockets closest to the rack (and where most of the balls
usually remain) are less points.

Haven't tried this yet, but think I will later today.  I wonder,
should it be a call-shot game? If you are trying to drop a ball into
the 4-point pocket and instead slop it into the 6-point pocket, should
you get six points or is that a miss and your inning ends?

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(updated 1 Sep 97)

### 101

I'm updating my suggestions after playing this some ...

Quote:

>Since no one has offered any existing rules, here's what I would do:
>      While standing at the head rail, the far left corner at the foot
>is 1 point. Move left-to-right assigning an additional point to each
>pocket so that the pocket values end up like this:
>Foot
>1      2
>3      4
>5      6

-----
We very quickly decided to change the pocket values to
Foot
1      2

5      6

3      4

This seems to work better since the side pockets are usually harder to
make than the corners.
-----

Quote:
>That way the pockets closest to the rack (and where most of the balls
>usually remain) are less points.
>Haven't tried this yet, but think I will later today.  I wonder,
>should it be a call-shot game? If you are trying to drop a ball into
>the 4-point pocket and instead slop it into the 6-point pocket, should
>you get six points or is that a miss and your inning ends?

-----
Yup, we like call-shot. Extra balls pocketed on the same shot also
count for the value of the pocket they go in. (I initially wanted to
count these "bonus balls" only one point regardless of the pocket, but
my hubby won that discussion.)

Since you can only win the game with a score of *exactly* 101, the
game gets quite interesting at the end when you are down to needing
less than ten points to win.

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