Re Steve Dressler's queries:
1) I'm interested in jumping off a ramp, and doing
> rotation in the air before landing. The distance
> issue is not key, just the
> visual aspect of a spin while jumping and then
> landing safely and elegantly
> enough to continue a routine.
> P.S. Any others tried this?
often do 360's off of structures from a standing start. I stand on the
pedals, facing sideways to the drop. In my case, my left side is
towards the drop. I start by gently twisting clockwise, and then fall
backwards off the obstacle, and spin clockwise, initially spinning
towards the obstacle. I usually land facing away from the obstacle
(making it more of a 270 than 360). Higher drops make it easier to do
(within reason of course), but it is quite easy to land rather ***
your cranks, making axle breakage a real possibility with this trick.
It makes a great exit off the top of of a picnic table!
A fun variant on this is to try to do this move up and down flights of
stairs, spinning 180 degrees every time you go up or down a step. The
extra challenge of steps is that it is a bit intimidating to spin so
that you are facing down the steps when halfway through the spin (much
easier to spin so you are facing up the steps when halfway through the
Although all of my experience is with a 26" wheel, I assume that the
above would probably work a lot better on a small diameter wheel.
2) Since YOU are the master of UNI AIR, any hints??
In my experience, the terrain you are landing on dictates how you jump
If there is good roll-out terrain below the drop, I think that it is
very effective to keep the wheel rolling both when riding towards the
drop, and also upon landing. Grabbing the seat with one hand, roll off
the lip of the drop such that your feet pass through vertical just
before you go off the drop (if you are confident, you can ride off any
old way, and adjust your foot position mid flight). Land with the rear
foot just back from vertical, and roll into the horizontal power
position. Keep the wheel rolling, and hinge forward at the waist to
absorb shock. Ideally, practice landing with either foot back, so you
don't develop a *** foot. There is a good video demo of me doing
this at Daniel Hopkin's website, at
If you are less confident, or the takeoff area is small, hop around at
the lip of the drop until you are ready to go, and then jump off the
edge, landing as above.
If there is no room to roll out of the drop (say you are dropping onto
a boulder, or a log), it is sometimes better to drop with the seat out
in front. Hold the seat out front (with one hand on the side of the
seat), and drop down, doing a deep knee bend upon landing to absorb
shock. It is difficult to land on a sloping surface with this method.
Look for concave depressions to land in, such as a narrow gap between
two boulders (if you are manouvering through a boulder field) or the
gap between two logs (if, say, you are moving through piled up logs).
Concave depressions support the wheel forward-backward, and make it way
easier to land in control.
Anticipate the terrain you are landing on BEFORE you launch. If you
are launching down steep, tight spots, also be very aware of where your
pedals are, so you can avoid catching them on things.
Hope this helps.
> >Ramps may be tough to get distance on, but I've
> personally found that
> >it's easiest to get more distance using a straight
> ramp with a "kicker"
> >at the end, ie. a small bump at the lip of the
> jump. If you hit the
> >kicker with your feet in the ideal position
> (*** foot down and
> >slightly back)and a hand pulling up on the seat,
> I've found that I can
> >get some upwards momentum and lots more distance.
> They don't have a
> >kicker and are a bit dangerous, but airing a flight
> of stairs is a fun
> >way to try to get big air and distance.
> >More than ramps, I think that dropping in on half
> pipes and skateboard
> >bowls is a blast- I could do that all day!
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